

Call of Duty Road to Voctory it is a personal shooter video game developed by Infinity Ward and published by Activision. The game simulates the infantry and combined arms warfare of World War II. The game is based on the Quake III: Team Arena engine.
Short describe of game:
Players can relive the 1940s as the United States, Canada, or Great Britain and throw themselves into 14 different missions that include bunker sieges, air battles, and full-scale invasions. None of these scenarios have been in used in other Calls of Duty either (they're all completely original), and each one boasts performance-based silver, bronze and gold medals with unlockable bonus content like vehicle profiles and PSP wallpaper.
Control scheme:
Developers have had a tough time nailing down a solid control scheme for first-person shooters on the PSP, but progress has been made. There are 4 different types of control schemes available in Roads to Victory, but the default scheme works well. You move with the analog stick, look and aim with the face buttons, raise your weapon with the left shoulder button, and fire with the right shoulder button. With your weapon down, all you have to do is look in the general vicinity of an enemy to lock on to your enemy. When this system works, it's great. But it doesn't always work. Some weapons have a very short lock-on range, and you've got to be super close to target an enemy soldier. It can also be quite difficult to lock on to moving targets, and sometimes the buttons don't seem to respond.


The game's audio effects are way too big for a handheld that PC - booming out of the PSP's miniature speakers like they were made for a surround sound system and not a portable device.
One of the most disappointing aspects of Roads to Victory is its audio. The weapon fire and explosions are plentiful, but the sound effects don't have much oomph to them. The voice acting isn't on the same level as in other COD games. The dialogue also sounds compressed and tinny. Even the music, which is normally one of the series' biggest strengths, is disappointing here. You'll hear the familiar theme from COD3 in the title screen, but you won't hear any music during the levels other than a few extremely short snippets here and there.

Visual effect:
From a technical standpoint, Call of Duty's visuals are fine. While the level of chaos onscreen doesn't come anywhere close to that of the consoles, there are always numerous things happening onscreen, whether it's explosions, gunfire, attacking soldiers, fire, or smoke. The levels aren't particularly large, and they're completely linear, but they're nicely detailed. Artistically, the game doesn't fare quite as well. You'll see the same style of bombed-out buildings, trenches, bushes, fields, and even the same wallpaper inside homes as you've seen in other COD games. Each level is painted in a drab palette of brown and gray, which--had it not been overdone--would have been fine because after all, you're in bombed-out French cities, not Hawaii. Unfortunately, with everything so dark, it's difficult to pick out enemies, even when they're firing at you.
Call of Duty Road to Victory similar to Call of Duty 3
Roads to Victory is quite a bit like Call of Duty 3 on the PlayStation 2. In fact, it kind of feels as if the game were made using a Call of Duty 3 map editor. This means you'll use the same weapons and take part in the same sorts of missions during the game's 14 levels. You'll take retake bunkers, plant bombs, find and deliver documents, man large machine guns in an effort to fend off waves of soldiers, and use rocket launchers to take out more than a few tanks. The only new style of mission is one where you man the guns of a plane on a bombing run and are charged with protecting the squadron of planes from enemy aircraft. The missions are fun for a while, but if you've ever played Call of Duty games before, they start to become predictable to the point of absurdity


Call of Duty 3 Call of Duty Call of Duty Road to Victory