środa, 25 marca 2009





Call of Duty Road to Voctory it is a personal shooter video game developed by Infinity Ward and published by Activision. The game simulates the infantry and combined arms warfare of World War II. The game is based on the Quake III: Team Arena engine.


Short describe of game:


Players can relive the 1940s as the United States, Canada, or Great Britain and throw themselves into 14 different missions that include bunker sieges, air battles, and full-scale invasions. None of these scenarios have been in used in other Calls of Duty either (they're all completely original), and each one boasts performance-based silver, bronze and gold medals with unlockable bonus content like vehicle profiles and PSP wallpaper.


Control scheme:

Developers have had a tough time nailing down a solid control scheme for first-person shooters on the PSP, but progress has been made. There are 4 different types of control schemes available in Roads to Victory, but the default scheme works well. You move with the analog stick, look and aim with the face buttons, raise your weapon with the left shoulder button, and fire with the right shoulder button. With your weapon down, all you have to do is look in the general vicinity of an enemy to lock on to your enemy. When this system works, it's great. But it doesn't always work. Some weapons have a very short lock-on range, and you've got to be super close to target an enemy soldier. It can also be quite difficult to lock on to moving targets, and sometimes the buttons don't seem to respond.
Sounds:

The game's audio effects are way too big for a handheld that PC - booming out of the PSP's miniature speakers like they were made for a surround sound system and not a portable device.


One of the most disappointing aspects of Roads to Victory is its audio. The weapon fire and explosions are plentiful, but the sound effects don't have much oomph to them. The voice acting isn't on the same level as in other COD games. The dialogue also sounds compressed and tinny. Even the music, which is normally one of the series' biggest strengths, is disappointing here. You'll hear the familiar theme from COD3 in the title screen, but you won't hear any music during the levels other than a few extremely short snippets here and there.



Visual effect:





From a technical standpoint, Call of Duty's visuals are fine. While the level of chaos onscreen doesn't come anywhere close to that of the consoles, there are always numerous things happening onscreen, whether it's explosions, gunfire, attacking soldiers, fire, or smoke. The levels aren't particularly large, and they're completely linear, but they're nicely detailed. Artistically, the game doesn't fare quite as well. You'll see the same style of bombed-out buildings, trenches, bushes, fields, and even the same wallpaper inside homes as you've seen in other COD games. Each level is painted in a drab palette of brown and gray, which--had it not been overdone--would have been fine because after all, you're in bombed-out French cities, not Hawaii. Unfortunately, with everything so dark, it's difficult to pick out enemies, even when they're firing at you.




Call of Duty Road to Victory similar to Call of Duty 3

Roads to Victory is quite a bit like Call of Duty 3 on the PlayStation 2. In fact, it kind of feels as if the game were made using a Call of Duty 3 map editor. This means you'll use the same weapons and take part in the same sorts of missions during the game's 14 levels. You'll take retake bunkers, plant bombs, find and deliver documents, man large machine guns in an effort to fend off waves of soldiers, and use rocket launchers to take out more than a few tanks. The only new style of mission is one where you man the guns of a plane on a bombing run and are charged with protecting the squadron of planes from enemy aircraft. The missions are fun for a while, but if you've ever played Call of Duty games before, they start to become predictable to the point of absurdity























Call of Duty 3 Call of Duty Call of Duty Road to Victory






środa, 11 marca 2009

The Sims


as an example of simulation game

The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the best game on the world in my opinion release a special for girls. This is a game which is very similar to real life. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, selling a then-record one million copies in its first ten days. In addition to its commercial success, The Sims 2 was well received by critics. As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and was the best-selling PC game of 2004.

Sims can progress through six life stages of development: baby, toddler, child, teen, young adult (with the first expansion pack, University), adult and elder.

Sims are driven by their Needs. Sims have up to eight needs (or "motives") depending on their age, ranging from tangible needs such as bladder (the need to urinate) and energy (the need to sleep), to more ephemeral such as cocial contact and a pleasant "Environment". These needs are displayed graphically with meters that change from green (full) to red (desperation), and a Sim with an empty meter will require or insist on an action which fulfills it (for instance, if the Hunger meter is low, a Sim will open the refrigerator and "stuff (his/her) face", or the user may direct them to cook an item).


First step in Sims 2: you create your own characters. It is very expanded function. You can choose sex, clothes, eyes and hair colour, type of hair-style and many more.




Second step- you build your own house. You are builder as well as interior designer. You can project house from your dream. This function is also very expanded. You have several model and colours of shelfs, sofas, flowers, beds, tables, chairs and many more. You can create game room with needed equipment, your own gym, garden, pool and everything what you want.
Third step as well as last- Play and have good fun.










Game Features:
System requirements to Microsoft Windows
OS: Windows 98/98 SE/Me/2000/XP/Vista
CPU: 800 MHz
RAM: 256 MB
Disc Drive: 8x CD-ROM/DVD drive
HDD: 3.5 GB free space
Video: 32 MB DirectX 9.0 and T&L compatible
Sound: DirectX 9.0 compatible
Graphic:

Graphically, The Sims 2 is more detailed than The Sims and allows players to view its world in full 3D.

In my opinion the graphic in this game is on the high level. Everything looks very realistic and looks as the part from real life.
Sound: we hear characteristic music when we play the game. We also hear sound effect when sims doing house work or when talk with other sims.









Controls in The Sims 2

Left button: for almost all operation and connection between game and you. In The Sims nearly all game is with using mouse.


The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. The Sims was first released on February 4, 2000. By March 22, 2002, The Sims had sold more than 6.3 million copies worldwide, making it the best-selling PC game in history.

System requirements
Requirements
Microsoft Windows
* Windows 95/98
* 233 MHzProcessor
* 32 MB RAM
* 4x CD-ROM drive
* 2 MB DirectX 7 compatible graphics card
* DirectX 7 compatible sound card

In my opinion The Sims 2 is better that The Sims because The Sims 2 has a better graphic and contain more function which Sims can do.


In Sims 2 graphic is on the higher level than graphic in normal Sims. The world looks more realistic and contain more colour. It is more colourful and more brightness.
















Pic 1: The Sims
Pic 2: The Sims 2

In my opinion the best asspect is that the Sims can change clothes to sifferent type. It is very good because when Sims clean the house it can wear casual clothes and when go to date Sims can wear beautiful dress and etc.

Sims cannot participate in the public life it mean that he cannot go to the park and walk or to do the shopping in the shop with which he wants. It is a bad asspect of Sims 2.

Im my opinion in Sims 2 nothing make it better because this game is perfect.

środa, 4 marca 2009

My favorite game







My favorite game genre is action-adventure game because these types of games are very interesting in my opinion. I very like play in this type of game because it is exciting, full of new impressions and very much drawing. If I am starting playing such a game then I cannot stop.







My favorite game from action-adventure genre is Grand Theft Auto- Liberty City Stories. This game is available only for PlayStation 2 and PlayStation Portable. I played on PSP and in my opinion it is very good game. The main character of GTA- Liberty City Stories is Toni Cipriani. Toni is fresh back in the city after lying low for several years, having offed a made man as a favor for Don Salvatore Leone. The grateful Salvatore puts him straight back to work. During the course of Grand Theft Auto: Liberty City Stories, players can accept a variety of missions from many people, including Salvatore, Salvatore's wife Maria, JD O'Toole, wise guy Vincenzo "Vinnie" Cilli, and even Toni's own mother. The player has a lot of opportunity. He can buy different types of gun (Shotgun, M4, Flame-Thrower, Minigun, Rocket Launcher and many more) he can used different mode of transport: undergrounds, cars, buses, motors, lorries and etc. We have different types of cars and motors. We can have a sports car, minivan, taxis, polices car, ambulance, old-style car. Also different type of motors: sports, chopper, moped and etc. Unfortunately he must steal them in order can go by them. The one of the best thing in GTA-Liberty City Stories is that when he drives in car or motor you can listen to music from radio and even you can change the radio station for your favorite. The graphic in this game is on the high level in my opinion. Sometimes are the problems with camera because it blocked but if leave out that the graphic is perfectly. The world and the characters in game are very realistic.